It`s been a while since the last time i posted something ..So i hope this will make up for the long absence 🙂
Many friends have been raving about the beauty of creating hard surfaces in Zbrush, and personally i used to think it was much better to create them in 3Dsmax and leave the organic and character modelling to Zbrush.
However,after the first attempt i think i`m totally convinced…
Below are some shots of the armor that was entirely modelled and textured in Zbrush.
Hope you like `em 🙂